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Hydro-Man, Fluid Felon (SPM-033)

Hydro-Man, Fluid Felon (SPM-033)

Rare
null/null
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.

At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "T: Add U." (He's not a creature during that time.)
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Rare
null/null
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.

At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "T: Add U." (He's not a creature during that time.)
Hydro-Man, Fluid Felon (SPM-033) | Hobbiesville